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| 編輯推薦: |
吴丽君主编的《计算机专业英语》旨在使计算机专业学生掌握基本的专业英语词汇,熟悉科技英语的基本规律,并提高计算机专业英语文献的阅读能力。
本书以计算机科学文章为主,共分为12章,介绍了计算机技术各方面的内容,包括计算机基础、操作系统、编程语言、程序设计基础、数据结构和算法、软件工程、数据库系统、网络和Internet、计算机图形和图像、电子商务、人工智能、多媒体专业知识。本书的特点是内容和专业词汇的涵盖面广,实用性和专业性相结合,注重应用型本科人才的培养,有助于改善教师的教学效果和学生的学习效果。通过对本书内容的学习,学生能掌握大量的科技和专业词汇,基本上能看懂计算机专业硬件、软件、应用等方面的专业资料,能比较流畅地阅读计算机及其零部件的说明书,理解各种软件的操作提示和帮助信息。
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| 內容簡介: |
吴丽君主编的《计算机专业英语》按计算机知识结构的层次对计算机科学与技术学科知识进行系统化和科学化的阐述,详细介绍计算机专业基础、专业技术及专业前沿知识,并根据知识点分成12章,分别讲述计算机基础、操作系统、编程语言、程序设计基础、数据结构和算法、软件工程、数据库系统、网络和Internet、计算机图形和图像、电子商务、人工智能、多媒体专业知识。
來源:香港大書城megBookStore,http://www.megbook.com.hk 书中每一章中都列出了关键词汇,并对一些较难翻译和理解的句子及短语进行了注释,在每一章后面还列出了反映最新技术并且与正文内容相关的一篇阅读材料,以便提高读者阅读计算机英文文献的水平。
在每一章的最后给出了练习题,帮助读者巩固所学知识,并附有译文,供读者参考。
《计算机专业英语》可作为计算机科学与技术专业及相关电子类、信息类专业本科学生的教学用书,也可作为相关领域专业技术人员的参考书。
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| 目錄:
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Chapter 1 Introduction to Compute
1.1 The history of compute
1.2 Hardware concepts and its development
1.2.1 Hardware concepts
1.2.2 Development of computing hardware
1.3 Development of software
1.3.1 The fit generation
1.3.2 The second generation
1.3.3 The third generation
1.3.4 The fourth generation
1.4 Reading material: Steve Jobs
Chapter 2 Operating Systems
2.1 The history of operating systems
2.2 The operating system functio
2.2.1 Starting up compute
2.2.2 Loading applicatio
2.2.3 Controlling of IO operatio
2.2.4 Memory management
2.2.5 File management
2.2.6 Command interpretation
2.3 Modem operating systems
2.3.1 UNIX
2.3.2 Windows XP
2.3.3 Vista
2.3.4 Linux
2.4 Reading material: Windows 7 now available to all
Chapter 3 Programming Languages.
3.1 Concepts of programming languages
3.2 The history of programming languages
3.3 Components of programming languages
3.3.1 Variables and data types
3.3.2 Cotants and literals
3.3.3 Comments
3.3.4 Procedures
3.3.5 Functio
3.4 Reading material: Where C# fits in
Chapter 4 Programming
Fundamentals
4.1 The organization of programming languages
4. l. 1 Programming language facto
4.1.2 Programming language abstractio
4.1.3 Computer language types
4.2 The programming statements
4.3 Object-Oriented programming
4.3.1 Object
4.3.2 Class
4.3.3 Inheritances
4.3.4 Encapsulatio
4.3.5 Messages
4.4 Reading material: Java language
Chapter 5 Data Structures and
Algorithms
5.1 Data structures
5.1.i Stacks
5.1.2 Queues
5.1.3 Trees
5.1.4 Array
5.1.5 List
5.2 The concept of an algorithm
5.2.1 The formal definition of an algorithm
5.2.2 The abstract nature of algorithms
5.3 Algorithm representation
5.3.1 Primitives
5.3.2 Pseudo code
5.4 Common algorithms
5.4.1 Recuion
5.4.2 Sorting
5.4.3 Searching
5.5 Reading material: Sorting algorithm
Chapter 6 Software Engineering
6. l The history of software engineering
6.2 Software design fundamentals
6.2.1 Stepwise refinement
6.2.2 Abstraction
6.2.3 Software architecture
6.2.4 Data structure
6.2.5 Program structure and modularity
6.2.6 Software procedure
6.2.7 Information hiding
6.2.8 Design representation
6.3 Traditional design methodology
6.4 Modern design methodologies
6.4.1 Object oriented technology
6.4.2 Prototyping
6.5 Tools of modeling
6.5.1 Dataflow diagram
6.5.2 Data dictionary
6.5.3 Unified modeling language
6.6 Reading material: Software
development process
Chapter 7 Database Systems
7.1 The history of databases
7.2 The concepts of databases
7.2.1 The relational mode
7.2.2 The Structured Query Language SQL
7.2.3 ACID properties
7.3 Database design
7.3.1 The definitio and concepts
7.3.2 Database normalization
7.4 Database warehousing
7.4.1 Dimeional design
7.4.2 Data warehouse design coideratio
7.5 Data mining
7.6 Reading material: Database management
Chapter 8 Networking and the Internet
8.1 The networking fundamentals
8.1.1 Network topology
8.1.2 Interface timing
8.1.3 Line configuration
8.1.4 Data interfaces
8.1.5 Network application paradigms
8.2 The World Wide Web
8.2.1 Web implementation
8.2.2 HTML
8.3 The application of the Internet
8.4 Reading material: Network firewalls
Chapter 9 Computer Graphics and Images
9.1 The fields of computer imagery
9.1.1 Graphics
9.1.2 Image processing
9.1.3 Computer vision
9.2 Steps of image processing operatio
9.3 Graphics software
9.3.1 Desktop publishing
9.3.2 Electronic publishing CD-ROMs and the Internet
9.4 Animation
9.4.1 Flash
9.4.2 3ds Max
9.5 Reading material: Digital photography
Chapter 10 Electronic Commerce
10.1 An introduction to electronic commerce
10.1.1 The difference between traditional business and
E-Commerce
10.1.2 The types of E-Commerce
10.1.3 Benefits of E-Commerce
10.2 Electronic payment system
10.2.1 Electronic bank
10.2.2 Electronic funds trafer
10.2.3 Credit cards and smart cards
10.3 E-Commerce security
10.4 Reading material: The criminal incentive
Chapter 11 Artificial Intelligence
11.1 An introduction to artificial intelligence
11.2 The goals of artificial intelligence
11.2.1 Acting humanly
11.2.2 Thinking humanly
11.2.3 Thinking rationally
11.2.4 Acting rationally
11.3 The research subjects of AI
11.3.1 Solutio to hard problems
11.3.2 Automatic tralation
11.3.3 Intelligent control and intelligent management
11.3.4 Intelligent decision-making
11.3.5 Intelligent simulation
11.3.6 Machine learning
11.4 Expert system
11.5 Reading material: Genetic algorithm
Chapter 12 Multimedia
12.1 Elements of Multimedia
12.1.1 Text
12.1.2 Audio sound
12.1.3 Static graphics images
12.1.4 Animation
12.2 Multimedia technologies
12.3 Multimedia networking
12.4 Applicatio of multimedia
12.4.1 Multimedia in business
12.4.2 Multimedia in schools
12.4.3 Multimedia at home
12.4.4 Multimedia in public places
12.4.5 Entertainment
12.4.6 Virtual reality
12.5 Reading material: Microblogging
参考文献
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